![]() ![]() Revenants are also known for their faster than average subsystem repair rate of 95%. It is similar to, but weaker than, the Colonial Minotaur class. It is a good blend of mediocre armour and speed coupled with excellent weapons. With several heavy guns underneath, Revenants can even deal with targets below them. With a multitude of light and heavy guns, the Revenant can heavily damage anything it can reach. The single-bay fore hangar has become a regular sight of the Cylon War, regularly bearing squadrons of prototype radar crafts and electronic warfare fighters. Official Description: Talon mini-carriers bear a striking resemblance to obsolete Canceron frigates discarded before the rebellion. Either keep them back and use their squadron slot, or have them act as light fire support for Raiders against Vipers. Multiplayer: With its large size and the guarantee of facing Colonial battlestars, Talons are support ships. Once you unlock battlestars, the Talon itself is an easy target. With no belly guns, however, they are helpless to Adamants from below. The numerous light guns make approaching Talons with Manticores using the nose gun difficult. With narrow front and rear arcs, and an unaccomodating AI, front and rear shots will be difficult. It is roughly equivalent to the Colonial Berzerk class, though it is stronger defensively.Ĭampaign: Most likely the second Cylon ship encountered in the campaign after the Nemesis class, dealing with Talons using Manticores and Adamants involves whittling down their armour. The Talon Class is a reasonably armoured, if sluggish, light carrier. ![]() Coupled with long-range missile capabilities and high maneuverability, these light ships are perfect for hit and run tactics that can hamstring larger capitals. Official Description: Nemesis tech corvettes are the spearhead of the Cylon electronic warfare strategy. Once the enemy has been scouted, keep your Nemesis away from the main fight and have it contribute via torpedo attacks and long distance hacks. It can identify targets as early as the second turn, and is almost always worth bringing. With maximum power to its tech bay, the Nemesis has over 10 km worth of DRADIS range. It is both faster and more manoeuvrable than the Colonial Manticore. Multiplayer: The Nemesis is the ultimate scout craft. Try to destroy the Nemesis before other vessels in the enemy fleet two or three Nemeses working in tandem will quickly disable your firewalls and deal subsystem damage. Use guided missiles, Adamants, and Manticores to take them down. What it lacks in durability, it makes up for speed, hacking ability, and the most potent scouting range in the game.Ĭampaign: Its small size and fast speed make it a tough target for battlestar artillery. The Cylon Nemesis corvette is a fragile vessel equipped only with a single forward-mounted gun and extremely light armour.
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